
It's extremely excessive, when usually only around 10-15 homing daggers are necessary, the shotgun blast uses around 30-35 in one go, which is extremely wasteful. Now, this is just me, but personally I strongly dislike using the shotgun blast for homing daggers. Homing Daggers are used by pressing right click, and firing them functions identically to normal daggers: single click for a shotgun blast, hold down for rapid fire. Homing daggers will target anything that can die, and they deal 10x as much damage as normal daggers.

When shot, homing daggers will fly around the arena chasing down enemies at seemingly random. The frequency of this flashing is what indicates how many homing daggers you have stored up. Once you get the 2nd upgrade, your hand will start flashing blue. Stop doing that.Īnother useful weapon in your arsenal are the Homing Daggers. It should be pretty obvious which one you should use in just about every situation, however I still see some people using rapid fire against SPIDER II. The rapid fire is more useful against groups of small enemies, or the centipedes.

Generally speaking, the shotgun blast is more useful against enemies with large health pools, because of the large burst damage caused by it, especially once you obtain the later upgrades. Shotgun blasts push gems away, while rapid fire halts their attraction to you. A short tap results in a shotgun-like blast, while holding down the mouse button results in a rapid fire stream of daggers. The properties of this weapon changes depending on how long you hold down the mouse button when you click. Well, destruction is certain either way, I guess. The only thing standing between you and certain destruction at the hands of endless amounts of demonic entities.
Devil daggers sojk how to#
So if you've gotten this far, and you want to know more about Devil Daggers and how to achieve 500 seconds, then keep reading, because I've got a lot to say about it. That's just the type of game this is, where little by little you push your limits and improve at a steady pace, and these things just won't happen if you don't spend a lot of time playing this game. If you aren't totally willing to dedicate yourself to obtaining this achievement, then you won't get it. Things that are probably better off being applied to something "productive," whatever that means. The only way to get to 500 seconds is through hard work, perserverance, and dedication. The most important thing to note before we get into this guide, is that if you decided on a whim that you wanted to get to 500 seconds, then you probably won't get there.

It was only when I started making my own strategies and farming techniques that I began to truly progress, so believe me when I say that finding your own way using the information contained in this guide is simply the best and easiest way to reach 500 seconds. Originally, when I started playing this, I was trying to emulate the likes of bowsr and Sojk, by taking on their strategies and trying to copy them. The only way for a player to get 500 seconds is for them to find a playstyle that suits them and continually expand on it until they get to 500 seconds. This guide will not be structured as a "walkthrough on how to get 500 seconds" because that is not a thing that can exist. Recently I managed to join the ranks of those people who have reached 500 seconds legitimately, and I decided to make this guide to share my knowledge and experience with other people who have the same ambition that I set out with. I'm someone who's been playing this game for several months, ever since I heard about an achievement that an astonishing 0.006% of the userbase of the game has actually managed to achieve (the steam stats say it's 0.1%, but that's because it rounds up and also counts people who use steam achievement manager). At first, the challenges you face will be rather easy to overcome, but once you get to around 260 seconds you will hit a wall that seems almost impossible to surmount. You need to find it in yourself to keep the motivation to drudge through bad run after bad run until you get that one run that may only push your personal best by just a few seconds. This is all part of the artistic direction of this game, and your main enemy when fighting to climb the leaderboards until you get that sweet 500 seconds, will be yourself. At every turn, this game conspires to make you quit playing it, whether that be by making you ragequit, or just be flat out discouraged and say something like "well I'm just not good enough." This game is a daunting, discouraging, "war is hell" kind of experience. If you're here reading this guide, then you probably already know this from personal experience.
